Simple, Dynamic Combat

The combat of Stormflux is focused on small numbers, active movement, and teamwork. An individual player character has a very limited pool of defenses when compared to most monsters, so coordinating to take foes down is essential.

The card-based skill design is a soft cap on player progression, which helps to keep new players in an active role. Players can also trade or lend combat skills to adjust their builds or help friends experiment with strategies.

Playing to a combat role can be done with as few as two or three cards, allowing players to mix-match their preferred style or dedicate to mastery of a singular method. Mix swordplay, spellcasting, gunfire and field medicine to control the battlefield. Unique Wild Cards can be earned by hunting powerful creatures or by mutating your character to further specialize or adopt an animalistic fighting style.

Our list of effects is kept constrained so that it can be easily learned. Effects that force movement are readily available and often used when powerful creatures charge into battle lines. Debilitating effects do not work on timers, but remain until they are removed using the proper curative effect or a longer “recovery” roleplay. If you cooperate to debilitate a foe, they can be forced to suffer an “overflow” effect that can lock them in place for a killing blow.

Players who bring armor and acquire armor-related skills can become resistant or immune to certain types of damage. Armored monsters will likewise demand the use of debilitating effects, elemental magics or skillful exploits.

Death can happen suddenly, but your identity will endure. Borne on the winds, you will re-emerge at the hearth fire or at a tether on the battlefield, ready to rejoin the fight! Death and rebirth will cause Corruption to influence your character - red cards that impose penalties and roleplay challenges until paid off or resolved through play.